@startuml
sprite $eject [48x48/16] {
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000000000000000000000001100000000000000000000000
0000000000000000000003CFFD4000000000000000000000
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00000000000000000003FFFFFFFF30000000000000000000
0000000000000000002EFFFFFFFFF3000000000000000000
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0000003DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD4000000
000000002444444444444444444444444444444200000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000004555555555555555555555555555555400000000
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000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00000
00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000
000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000000
00000006BCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCB60000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_EJECT(_alias) ENTITY(rectangle,black,eject,_alias,FA6 EJECT)
!define FA6_EJECT(_alias, _label) ENTITY(rectangle,black,eject,_label, _alias,FA6 EJECT)
!define FA6_EJECT(_alias, _label, _shape) ENTITY(_shape,black,eject,_label, _alias,FA6 EJECT)
!define FA6_EJECT(_alias, _label, _shape, _color) ENTITY(_shape,_color,eject,_label, _alias,FA6 EJECT)
skinparam folderBackgroundColor<<FA6 EJECT>> White
@enduml